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  • DigCom

    https://audiovisual.ec.europa.eu/corporateplayer/index.html?video=I-163140 The Digital Competence Framework (DigComp) is a reference framework that provides information on the knowledge, skills, and attitudes that people need to be digitally competent in all aspects of life. It is a free, open and flexible tool that can be adapted to an individual’s needs, from basic to advanced levels, making the framework…

  • Evaluación y Enseñanza Hibrida

    En esta clase abierta, intentaremos desmitificar las ideas “zombies” de la evaluación, aquellas creencias que pese haber sido refutadas, desmitificadas, persisten en el imaginario colectivo acerca de qué, cómo y por qué evaluar.Evaluación y enseñanza Híbrida Gisela Schwartzman es Máster en Enseñanza y Aprendizaje Abiertos y a Distancia y Licenciada en Ciencias de la Educación.…

  • Digital competence frameworks for teachers

    Digital competence frameworks for teachers, learners and citizens https://unevoc.unesco.org/home/Digital+Competence+Frameworks 2) links to articles and think-pieces discussing the many implications of changing digital skills needs on TVET provision: TVET: Scaffolding digital skills to the future, published in the TVET Journal.How do digital competence frameworks address the digital divide?TVET teachers for the Fourth Industrial Age: Digital competency…

  • Building Digital Competence

    webinar UNESCOBuilding Digital Competence. The UNESCO-UNEVOC Digital Competency Framework Online Initiative.

  • CONFINTEA VII Seventh International Conference on Adult Education

    The International Conference on Adult Education (CONFINTEA) is a UNESCO intergovernmental conference for policy dialogue on adult learning and education (ALE) and related research and advo-cacy, which has taken place every 12 to 13 years since 1949. The first conference was held in 1949 in Elsinore (Denmark), followed by Montreal (Canada) in 1960; Tokyo (Japan)…

  • What is the Carnegie Unit?

    The unit was developed in 1906 as a measure of the amount of time a student has studied a subject. For example, a total of 120 hours in one subject—meeting 4 or 5 times a week for 40 to 60 minutes, for 36 to 40 weeks each year—earns the student one “unit” of high school…

  • Instructional Desing

    WEEK #1 To complete this module, review the resources from the list to gain a deeper understanding of the materials presented in this module. Learning Science changes frequently, and you are encouraged to continue your investigation of learning theories online. LDT 100X Instructional Design Learning Theories https://www.cosmicxp.com/ldt-100x

  • Asynchronous Learning

    An asynchronous learning environment is one in which students and instructors always interact with others and engage course materials at different times.